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- A DOWN-UNDER PRODUCT/BY PETER E. KING
-
-
- This program is distributed under the SHAREWARE concept. You are
- encouraged to copy and pass on this program to friends, relatives
- and countrymen alike [see C1987.DOC for restrictions]. This
- program is not a demonstration, it is a complete working program
- provided on a 'try before buy' basis. I sincerely hope that you
- enjoy the game, but remember, the Australian author of this
- program receives absolutely nothing for writing this program
- unless you decide to register your copy. There are benefits in
- doing so, however. You will receive the latest version of the
- program together with full documentation and user support. Plus
- you will be encouraging authors to write more quality programs
- which are not copy-protected at a price you can afford.
-
- WORLD-WIDE USER COMMENTS
-
- Here is a selection of comments about this program from the
- people who really count - YOU THE USER. I hope that it will
- encourage you to take the time to learn how to play MAHJONG:
-
- 'I purchased the program thinking it would be like the Shanghai
- game but I found it to be much more challenging and fun. Thanks
- for a good program.' Alexandra Orazi, CA. USA.
-
- 'It is especially exciting to see my 70-year-old mother-in-law in
- front of the computer and having fun too!' Linda Woo, WA. USA.
-
- 'I've never played the game before, but now I'm hooked' Pat
- Clark, South Australia.
-
- '... the wife is driving me crazy - she is well and truly hooked
- on it!' John Cairns, New Zealand.
-
- 'Thanks for your excellent game MAHJONG. I've become an addict!'
- Leo Koreman, Holland.
-
- '... one of the best games I've come across' R.O'Brien, Australia
-
- INTRODUCTION
-
- Mahjong is a popular gambling game originating from China but
- adapted and modified by many people throughout the world. Its
- exact origin is unclear, however its development touches upon;
- astrology, chess, gambling and, surprisingly, the Earths magnetic
- field. Wherever the Chinese have settled around the world you
- will find this game played passionately. If you walk the back
- streets of Hong Kong and listen for the familiar clicking of the
- tiles (the playing pieces in mahjong are called tiles) you will
- see the fascination and excitement of this game. For those of
- you that take the time to learn it, I hope that you will discover
- the thrill and joy that so many have un-covered before you.
-
-
- THE TILES
-
- Study the various tiles carefully before playing the game. There
- are three suits; Characters, Circles and Bamboos. Each is
- numbered from 1 to 9. The special tiles are the 4 winds (East,
- South, West and North) and the 3 dragons (White, Green and Red).
- There are four of each tile, making a total of 136 tiles in all.
-
- DEFINITION OF TERMS
-
- CALL A player is one tile away from declaring 'Mahjong'.
-
- CHOW Is a run or sequence of three suit tiles. Example:
- 5-6-7 of Bamboo, 1-2-3 of Circles.
-
- EAST WIND The person who is East Wind always starts first,
- pays and receives double and remains East Wind
- should they win the hand.
-
- HAND There are 4 hands per round. If a draw occurs, then
- it is called a DEAD HAND and the hand is repeated.
-
- KONG A set of 4 identical tiles. Example: Four 1s of
- Characters, four West Winds, four Red Dragons.
-
- PUNG A set of 3 identical tiles. Example: Three 6s of
- Bamboo, three South Winds, three White Dragons.
-
- ROUND There are four rounds per game: East, South, West
- and North (NOTE: 2 rounds only for beginners).
-
- HOW TO PLAY
-
- You have 3 opponents; LOWER, OPPOSITE and UPPER. You, the
- PLAYER, are given thirteen tiles which are displayed at the
- bottom of the screen. Your opponents are also given thirteen
- tiles each, however these remain hidden from you and only their
- discarded tiles are shown on the screen. Each player in turn is
- given a tile and then they throw-out or discard one. When your
- turn arrives, you will be given a tile on the right. You may
- either discard this tile by pressing the SPACE BAR or keep it and
- discard another by pressing the letters A to N. In the beginners
- game, you must then press the SPACE BAR.
-
- The aim of the game is to collect four sets of PUNG, KONG or CHOW
- and a single PAIR of tiles, you may then DECLARE 'Mahjong'. To
- declare, you must have at least 14 tiles (four sets of three and
- a pair). The last tile may be given to you when your turn
- arrives (SELFDRAW) or you may CLAIM the tile from any discard.
- Watch-out! Your opponents may do the same!
-
- Look at your opponents declared hands and see the SPECIAL HANDS
- display for valid combinations of tiles for 'Mahjong'. A penalty
- may be suffered if you declare on an invalid hand.
-
-
- BEGINNERS should start by collecting sets of three only. These
- sets may be completed within your hand and are called HIDDEN
- PUNGs or CHOWs. The third tile may also be claimed from anothers
- discard. These sets must be laid on the table and are EXPOSED to
- the other players. Exposed tiles are shown on the bottom-right
- of the screen. NOTE: The third tile for a CHOW may only be
- claimed from the UPPER player. (The registered version actually
- indicates the tiles that may be claimed by you).
-
- To CLAIM a tile, you must first press the 'Tab' key. Then select
- the option 'F1' to DECLARE, 'F2' for CHOW, 'F3' for PUNG or 'F4'
- for KONG. Should you decide not to claim the tile then press the
- 'Esc' key (above the 'Tab' key) to continue the game.
-
- Scoring is determined by adding up the number of points obtained
- and then doubling this base score. The number of doubles
- obtained depend on whether certain tiles or combination of tiles
- are held in the hand. E.g. A pung of dragons, scores a double,
- also an all pung hand or all chow hand. A hand with all tiles in
- the one suit scores three doubles! The total score (limited to
- 1,000 points) is then deducted from each player (remember East
- pays and receives double) and given to the winner of the hand.
-
-
- PAUSE the game by pressing 'F10'. QUIT the current game by
- pressing Crtl-break or Crtl-C. This returns to the main menu.
- Strict time delays control each stage of the game. If you fail
- to respond within this time the game will automatically continue.
-
- The challenges of the game are numerous. You may try to
- establish a new high-score, you may try to obtain a higher score
- than a friend, you may try to come out ahead or you may simply
- aim not to be last! Final scores of over 9,000 at the
- professional level are possible.
-
- The large number of combination of tiles, together with the
- possible strategies and speed required, makes Mahjong an ever-
- increasing challenge of both skill and luck. To illustrate this
- challenge, the following combination of 13 tiles in one suit
- provides the maximum possiblility for 'Mahjong'. Any tile from 1
- to 9 can complete the hand! Can you see all the PUNGs and CHOWs?
-
- 1-1-1-2-3-4-5-6-7-8-9-9-9
-
-
- (C) 1986-1989 PROCON SOFTWARE, BOX 43, ESSENDON 3040, AUSTRALIA